GENERAL
- Documentation and Research
(seems like we better document things we do)
-
- 2 additional concepts
- Creatures (send some link)
- Facebook system ( ex.Dragonage item sync )
- Family / Social system ( ex. Dad can give a item to a daughter by spending his exercise points )
- Platform research – unity
- sending Screenshots of game to them
- Interviews report from two people
- Playtest
- with Kids
- Schellgames
- Calories are good criteria
- even if we did wear armband for a day, we can still check the calories we burned. – try not to punish , and try to encourage them.
- Sleeping can be good criteria too
PROGRAMING
- How shop works? (I said a shop, Matt…)
- Unlock items based on Total Energy
- can see future items (encourage play)
- Apples?
- 100 apples = 1life
- also we will have “1 lifeup” item
- apples will disapper when u collect them, so when we replay the level, the apples we took will be gone already (encourage people think about path)
- Top screen = Clouds
- if u stay for 2sec, screen goes darker and u will get hit
- Scarecrow
- we can fire to burn them
- checkpoint! ( do we need to DB? )
- Projectiles
- Normal / Fireball / Iceball
- Don’t make creature stuck in obstacles
- we can bounce creature when we hit (my opinion)
- Kinght
- make it customizable – color, male, female
ART
- Different Level design
- Clouds
- Knights – male,female,color