CLIENT MEETING 04/11

GENERAL

  • Documentation and Research

(seems like we better document things we do)

    • 2 additional concepts
    • Creatures (send some link)
    • Facebook system ( ex.Dragonage item sync  )
    • Family / Social system ( ex. Dad can give a item to a daughter by spending his exercise points )
    • Platform research – unity
    • sending Screenshots of game to them
    • Interviews report from two people
  • Playtest
    • with Kids
    • Schellgames
  • Calories are good criteria
    • even if we did wear armband for a day, we can still check the calories we burned. –   try not to punish , and try to encourage them.
    • Sleeping can be good criteria too

PROGRAMING

  • How shop works? (I said a shop, Matt…)
    • Unlock items based on Total Energy
    • can see future items (encourage play)
  • Apples?
    • 100 apples = 1life
    • also we will have “1 lifeup” item
    • apples will disapper when u collect them, so when we replay the level, the apples we took will be gone already (encourage people think about path)
  • Top screen = Clouds
    • if u stay for 2sec, screen goes darker and u will get hit
  • Scarecrow
    • we can fire to burn them
    • checkpoint! ( do we need to DB? )
  • Projectiles
    • Normal / Fireball / Iceball
  • Don’t make creature stuck in obstacles
    • we can bounce creature when we hit (my opinion)
  • Kinght
    • make it customizable – color, male, female

ART

  • Different Level design
  • Clouds
  • Knights – male,female,color

This entry was posted in Uncategorized. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>