Week 09

Week 09

What a week. Lots of decisions were made and implemented for controls, gameplay iterations, and our production process. But first, check out our newest playtest build:

Now, survivors have some more UI interaction when a player hovers over them. When survivors arrive at a resource and the player hovers over the resource, they can see which survivors are there and what their “Energy” status is.

We’ve also added in some more mouse interactions for gameplay, so now the camera rotates on both the “A” and “D” keys, as well as when a player holds the middle mouse button and drags the mouse either left or right. I know a handful of consistent playtesters that will be ecstatic with this new feature!

On the backend, we are putting more time into the level editor. With a new “alien foliage” asset pack purchased, it’s time to allow the editor to drop these big beautiful assets into the levels. Our artists are working out a pipeline to upgrade the textures we received in the pack for the HD Render Pipeline in Unity, and Hongzhu and Varun are cranking hard on the Environment’s Fog and Tornado shaders.