Dev Update #5 – Quarters Week!

 

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We're back and this week has been crazy; in many good ways!  

We've mostly been focused on finishing some essential things for our single player mode of the game.  We added some sound & visual feedback for when players find the objects.  Sam made some edits to the video tool so we could add categories to the items.  Meaning that now, we have 3 types of items; sounds, objects, and actions.  We had visitors from EA play this new version on Wednesday and got some great feedback.  About 20 people came by our office to play Gotan's (the other ETC team) game and ours.  Among those people were our OCCO team and Rich Hillerman, the creative director of the OCCO.  It was really exciting to have him come and play the current version of the experience since the original idea for the project was his.  

 

The feedback we received was really helpful. We found out that player's were really curious about their results from the game and that they enjoyed having to look for 3 types of items in the videos.  In addition, we proved some of our findings about the difficulty of the video levels we have made so far.  We're acquiring some good data on what affects the difficulty of different video levels.  

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For next week, we plan to add more visual feedback to the game, try using pictures for the objects instead of words, create the framework for the game (the video selection and player results), and adding location information for the objects using the video tool.

~Faceless