Dev Update #6

Faceless has uncovered some interesting findings during this week!  After our Monday advisor meeting, we have decided to begin our video analysis process.  We've learned that using videos has an interesting effect on gameplay, primarily that the video provides entertainment and the gameplay changes that. Essentially, the video has a separate interest curve than our game itself. It's a weird thing to think about.  So we'll be applying the interest curve to our video levels that we make from now on.  This was we can control our levels better to what we want to player to experience.  Along with that, Jake has also made some new videos to use for testing.  We're focusing on analyzing what makes things fun for the videos.  We made a version of the game using images for the objects instead of text.  Unfortunately, we haven't had the opportunity to test it much yet.  Based upon the amount of work it takes to make the images though, it may not be a feasible thing to do for the game.  But we'll see.

During this week, we updated our UI to show results at the end of a level.  We're going to be adding a result screen to the phone screen as well.  We haven't gotten around to implementing the main menu yet but we'll get there.  Once that happens, things will feel like a more complete experience.  

result_screen

Sam has made some more progress with the video editing tool so now we can specify object locations.  Which is great news because now we can use our location-based controller for gameplay instead of just a button.  This should really affect the experience in a good way.

Lastly, we began working with video streaming.  As of now, we can upload and download videos via server to the game.  It's a start.

For next week, we're looking to implement multiplayer for the first time!  As well as getting further in our video level analysis and more testing.

Look out and find us next week.