Dev Update #9 – Halves Week

Our halves presentation went really well!  Most of this week had been spent in preparation for halves; fixing small bugs for demos, practicing our presentation, and doing a little work towards future game features.  We had about 18 people show up for our and project GoTan's presentation.  A fairly small crowd, but big enough for us to be busy during the demo half.  After we presented, we demoed our game in a separate room.  There were 2 single player stations and 1 multiplayer station.  Just as we thought, those who played multiplayer cheated off each other by pressing the object button if the other players recently pressed it.  This was very expected considering there had been little changes since our previous playtest.  

The following day, we had some visitors from Intel come to play the two teams games.  They noted how great a game this would be if 10+ people could all play it at once.  Imagine it being in a movie theater!  People would play the game during the commercials using their phones. It would make waiting for the movie a lot more enjoyable.  

The teams went to the Monterrey Aquarium on Friday so we didn't have much of an opportunity to work except for Monday and Thursday.  We're refocusing ourselves next week to improve the multiplayer, do more experimentation, make some more videos, and expand upon what we have now.

-Faceless Prod.