We have decided the title our game: Jayu (자유). It means liberty / freedom.
We have started developing our game’s programming, art and UI. Here is a screenshot of
our game and a sketch of our game’s market UI. (We still need to add in portraits of the
“Great Leaders” for the room, of course).
Realtime rendering of our game. UI design for inventory and market.
The current mechanic of Jayu is trading goods at Jamadang. We are worried that this
gameplay lacks enough ways for players to improve their skill. Papers, Please requires
players to remember new rules and compare dierent details. These simple mechanics
allow the player to progress based on their skill.
We are uncertain whether a trading mechanic allows enough player skill. We also want
more synergy between our gameplay and transformational goal. Feel free to send us
ideas and/or comments!