One of the main requirements of our board is that the cubes cannot shift around easily. This is particularly important for our game because Sifteo Cubes must be in contact to detect each other so small amounts of movements matter to us. To help the cubes stay in place, we believe that a board that is able to hold on to cubes in a grid like manner will provide the best experience for our players.
BOARD PROTOTYPE 01-04
Foam core board with wooden dowels as dividers. We ended up using one of these board prototypes for our final deliverable board.
BOARD PROTOTYPE 04
Modular Sifteo Cube sized foam core board pieces. We decided not to use this design because it was very time consuming to make.
BOARD PROTOTYPE 05
Board prototype made from an up-side-down canvas and cut up foam paper.
In addition to the prototype boards pictured above, we also have some more ideas that we were not able to explore this semester.
One idea we would like to try is to have a transparent board (made of either glass or plastic) with depressions, so we could change the sheets on the bottom of the board. This could help us create more games if there is ever an opportunity to do so.
Our game board can have two layers of objects placed on it. On the bottom layer, we have the road tiles and on top of the road tiles, we have the Sifteo Cubes. Because of this we wanted to create a board with 2 levels of depressions, one for the road tiles, and another for Sifteo Cubes.
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