Week 12 Newsletter

This week is the last week before soft opening. We have to get things done and make sure no bugs still exist in the build.

In the past weeks, we found that the building/testing/debugging pipeline is really slow. So this week, we changed our building and testing process. We made sure that same scene can be run on both PC and HoloLens. By making temporary spatial markers in the scene, we put game objects in the temporary positions in editor mode just like in HoloLens deployed mode. This means that the process can be much more fluent and we don’t need to wait for 10 minutes to deploy the app to HoloLens.

We also have a lot of art works fresh out of the oven this week. We are half way into the art production, and because of some technical issues when we deploy to HoloLens, the schedule is a little behind. We learned the lesson and made sure same issues wouldn’t be problems again.