Week 6 Newsletter

This week we are designing and finalizing the gameplay of the project. Based on the quarter feedbacks, we found out that some features worked really well, but some didn’t. We picked some features that we really liked and simplified all the other irrelative gameplay features. Right now, the gameplay can be concluded as follows: Agent […]

Week 5 Newsletter

This week, we finished quarter presentation and continued to design the experience. We used a meeting room as our presentation space during the quarter. We decorated our play space with ambient sound and a projector. And this is a play through video.   We had 6 play testers during the play tests.  

Week 4 Newsletter

This week, we focused on building prototypes for the project. We have three prototypes ready right now and before the quarter we will merge them together to create a playable experience. The first demo is a clue system for our players to find the sound clues in the room.  First, the player will hear some spatial […]

Week 3 Newsletter

In this week of team Halolands, the team drew ghosts on brainstorm board. Movie ‘Split’ made our lead programmer cry in the theater. The new website, new poster, new logo, and promotion half sheet are done. And before you know it, prototypes are coming next week. Before building our thrilling experience using Hololens, we need to […]

Week 2 Newsletter

This week, we had a really fun session taking team photos.  A Hololens and technical boot camp were held.  And We had a brainstorm that produced tons of ideas. Taking team photos is a great experience. Our photographer is our adviser Carl Rosendahl. We did the shooting in a low light conference room using a big […]

Week 1 Newsletter

This week, we are in pre-production. We set up our develop environment, made our project’s schedule for this semester, and did researchers for the project especially about Hololens and mixed reality. Some tools that we used are Asana, Slack and Perforce.   Asana: Progress management Slack: Team communication Perforce: Version Management Since we moved into the new […]