Author Archives: antonios

Project Heavy Metal 2.0

An Entertainment Technology Project Welcome to the Heavy Metal 2.0 project website. To find out about our client and find information about the project, go to the about page. To learn a little more about the people working on the … Continue reading

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Newsletter Issue 11

Doing Some Math Antonio Santos When moving towards a real time simulation, there are some details that wehave to take care of in order to make it more realistic. For example, last week we managed to make dirt berms come … Continue reading

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Newsletter Issue 10

Towards a Real Time Experience Antonio Santos When we took the decision of moving to the Unreal Engine instead of using Unity, one of the best aspects that we took advantage of was the Unreal Editor. Within it we could … Continue reading

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Newsletter Issue 09

Making Things Appear For the simulation, our MTL will be able to move forward, pitch the bucket to ground level, and then it will start moving terrain. Part of this terrain will be loaded into the bucket, and other will … Continue reading

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Newsletter Issue 08

Camera and Action Antonio Santos In order to make a simulation that provides useful information for the operator who is doing the remote control, the Multi Terrain Loader has the main role. Right now the model and textures are finished, … Continue reading

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Newsletter 7

Road-bumps & Documentation Road-bumps are inevitable, and the best way to get over them is to accept them and search for alternative methods or fixes. This week, we’ve hit one in which we have a very nice simulation, but the … Continue reading

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Newsletters 6

Iterative Refinement This week has been primarily spent on refinement for future development (i.e., cleaning up the simulation, removing older file versions, etc.) to decrease file sizes and keep things running smoothly. Sean and I also spent a good deal … Continue reading

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Newsletter 5

Unreal and Unity, different engines, different targets During the semester we have done a great research aiming to achieve the best quality and realism in our terrain simulation. Our main targets when deciding the proper engine were TrueVision 3D, Unity … Continue reading

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Newsletter 4

Travel to Tucson Antonio and I traveled to Tucson, AZ to visit one of Caterpillars construction sites, the Tucson Proving Grounds. This was an amazing and enlightening experience. We were able to see material (overburden) being moved around and took … Continue reading

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Newsletter 3

Programming in Unity One of the game engines in which we are working is Unity 3D. It is an engine that has become very popular recently because of its user-friendliness. It is easy to start working in Unity as its … Continue reading

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