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Newsletter Issue 11

Doing Some Math Antonio Santos When moving towards a real time simulation, there are some details that wehave to take care of in order to make it more realistic. For example, last week we managed to make dirt berms come … Continue reading

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Newsletter Issue 10

Towards a Real Time Experience Antonio Santos When we took the decision of moving to the Unreal Engine instead of using Unity, one of the best aspects that we took advantage of was the Unreal Editor. Within it we could … Continue reading

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Newsletter Issue 09

Making Things Appear For the simulation, our MTL will be able to move forward, pitch the bucket to ground level, and then it will start moving terrain. Part of this terrain will be loaded into the bucket, and other will … Continue reading

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Newsletter Issue 08

Camera and Action Antonio Santos In order to make a simulation that provides useful information for the operator who is doing the remote control, the Multi Terrain Loader has the main role. Right now the model and textures are finished, … Continue reading

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