Category Archives: news letter

Newsletter 7

Road-bumps & Documentation Road-bumps are inevitable, and the best way to get over them is to accept them and search for alternative methods or fixes. This week, we’ve hit one in which we have a very nice simulation, but the … Continue reading

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Newsletters 6

Iterative Refinement This week has been primarily spent on refinement for future development (i.e., cleaning up the simulation, removing older file versions, etc.) to decrease file sizes and keep things running smoothly. Sean and I also spent a good deal … Continue reading

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Newsletter 5

Unreal and Unity, different engines, different targets During the semester we have done a great research aiming to achieve the best quality and realism in our terrain simulation. Our main targets when deciding the proper engine were TrueVision 3D, Unity … Continue reading

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Newsletter 4

Travel to Tucson Antonio and I traveled to Tucson, AZ to visit one of Caterpillars construction sites, the Tucson Proving Grounds. This was an amazing and enlightening experience. We were able to see material (overburden) being moved around and took … Continue reading

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Newsletter 3

Programming in Unity One of the game engines in which we are working is Unity 3D. It is an engine that has become very popular recently because of its user-friendliness. It is easy to start working in Unity as its … Continue reading

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Newsletter 2

Applying game techniques into real life simulation Trying to find the best solution to make a realistic simulation of terrain, our objective is to find which is the best tool for this. The video game industry has an extended experience … Continue reading

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Newsletter 1

Terrain toolkit One of the key points for our project is the simulation not only of the Caterpillar’s bulldozer in a realistic way in terms of movement of its parts, but also the simulation of the terrain behavior. While the … Continue reading

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