Jimin is the User Experience Designer for this project. With a undergraduate degree in Film and Digital Media, she constantly strives to provide a immersive experience to the users. Being an active listener and keen observer, she translates user feedback into developing better interaction designs for the project.
Roma is the Technical Artist of our team. After completing her Bachelors in Information Technology, Roma came to Carnegie Mellon University to pursue Masters of Entertainment Technology Center. Here at the Entertainment Technology Center, she honed her 3D modeling and animation skills using software tools like Blender and Maya. Her interests in both, computer graphics and 3D Art, urged her to pursue Technical Arts. Currently, she is developing her skills by working on OpenGL and Python.
Adarsh is an interaction programmer with a focus on tactile, real-world gadgetry. Implementing next-gen hardware to leverage the user experience with modern interactive media, is an ongoing journey of his that incorporates all aspects of his life from his professional studies to his innate passion. He is working with the Unity 3D Engine to create an immersive underwater experience for this project.
Ojas is the Technology Programmer for this project. With his passion for technology and skills in Unity 3D, he finds innovative ways to implementing interactions for the underwater experience. Being a highly creative individual, he constantly thinks about improving the user-experience, along with improving the aesthetics of the environment with Shaders and Particle systems.