Almost all the children from playtest play computer games in some capacity.
at the doctor’s for grownups – they may be ashamed to admit they play it a lot.
adding enemy, lighting up the beam, explosions( =) ).
This week we are starting to think of how we can build more animation and interest into the game. Now that the basics of the game are being laid into place we are looking at the bare bones to think of how to add more juicy animation and feed back.
One thing we are wanting is to make sure there is a lot of movement and feeling in the characters so they feel more realistic. Because of this we are adding animation to even side characters.
Most of week four was spent developing some mechanics to show for our quarters. The mechanics we developed were tested this Wednesday. We found that the similar magic glove’s click move action was easy for kids to understand how to use with out guidance while the slingshot mechanic was a little harder for kids, they thought it was more fum.
This week we have been pushing forward to getting prototypes of our mechanics running. The two we are working on is having a gravity beam that can move objects. The other mechanic we have been working on is having a slingshot that can throw things.
We are also working to get our own concept started. We are doing this in hopes to be able to publish the game on many different websites. We are making the game so that it will be easily re skinned to meet this goal.