Issue 3: HTML5 Research
- Design Documents
- Game Pitches
- Come to a decision on development path.
- Lens functionality for RumbleBlocks testing
- Finalize Game Mechancis
HTML5 Mobile Research
With the task of making a game that can work on a mobile browser using HTML5, we had to do extensive research into making it work smoothly. Our research has found a number of framerate and audio limitations for HTML5 in the mobile browser, such as having to load each audio segment based on user input and not being able to play simultaneous sounds at once (so sound effects and voiceovers could not be played at the same time). For a child’s game, these types of audio are key for engagement and learning, and a low framerate will do nothing but frustrate the child. There have been new developments that address the loading audio issue, while the simulataneous audio issue still remains. Based on this, we are in discussions with Sesame to see if they are willing to abandon the mobile development route so we can focus on desktop deployment.
We had our TA-1/TA-2 meeting today to introduce the new members of the team, as well as to discuss our plans for this semester. Our main goal is to improve Teeter-Totter Go, by making it more fun and useful in teaching the Siegler balance principles. Our secondary goals are to make RumbleBlocks & Beanstalk ready for new evaluation studies by adding new features and functionality. TA-2 will be running pilot and large-scale evaluation studies of the two games, providing TA-1 with feature