Week 15 (Final), and Postmortem synopsis

For the final week, we mainly compiled the feedbacks from soft and made some changes that we think would boost our product to a new height.

Laser pointer

After careful thought, we decided that it is the best to change our control scheme to a laser pointer control. In an ideal world, it would be the best that the players can pick up things and put them on the board. However, that was never an option from the beginning of the project, due to that in order to restrain play field to a board small enough to put hands on, art asset needs to be of high quality and highly distinctive. But the resolution of Rift headset made that task seem really hard.

pointing wit a laser pointer

 

Although having its own limitations, a laser pointer is a good compromise between directly picking up tokens, and using PS3-like control.

 

Tutorial Revised

We found that because you are controlling the Helper in the tutorial but using a small character in the real game, the tutorial became confusing. It taught the player something that contradicts the actual play. Now you can directly control the avatar from the beginning of the game.

Controlling avatar in tutorial

 

 

Post-mortem Synopsis

  1. What went well
    1. original idea and conceptualization solid
    2. discovery aspects of the project made the end result very rewarding
    3. later stage of the project had a fairly effective process
    4. The visual cohesion of the project
  2. What didn’t go well
    1. scoping problem due to poor communication
    2. unable to constantly show demonstrable work
  3. What we learned
    1. honoring the pipeline and the iteration cycle
    2. important information be readily provided to teammates