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The
High Concept:
Audiences will have the power to create
their own experience within a play by delving into a stream-of-conciouness
narrative of one of the three characters on stage. This
structure will create an experience with a high potential
for repeat viewing (an area in which theatre currently falls
short), and creates an individual journey for each audience
member who participates.
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The
Scriptwriting Process:
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- People aren't
always honest with themselves or each other
- The "I'm
okay, dont worry about me" mentality
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- 2 primary
characters
- More
characters might overload the technology
- 10-15 minutes
- Limited
production time, audience size
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SoliloTech
Now that we've
got a blue-sky idea, how do we go about implementing it with current
(ideally off-the-shelf) technology? In late September, we prepared
a comparison of the various technologies we could use to bring our
ideas to life. The two biggest areas of contention:
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Video
or Audio Transmissions?
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What
kinds of devices can audience members use for focus-switching
between actors?
We want to
transmit the "soliloquies" via audio. Video technologies
just aren't at the price point yet to make them feasible for an
entire audience.
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Audio
Options:
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| Option: |
Cost: |
Quality: |
Difficulty:
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Extensibility: |
| Streaming
Audio |
Expensive
[1 computer/guest] |
Medium |
High |
High |
| Infrared
Listening |
Very
Expensive
[$3500/4 channels] |
Highest |
Low |
Low |
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FM
Radio Transmitter
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Low
[$80/transmitter] |
Low-Medium |
Medium* |
Low |
After investigating
all of the options (and taking some feedback and ideas from previous
Open Houses), we decided that FM Radio transmissions would be
the way to go. It has its drawbacks - namely, low audio quality
and the need to build custom receivers on the audience handheld
devices - but it gives us a cordless solution, and it's much less
expensive than our other option.
For this purpose,
we have purchased three FM transmitters [see below] (after attempting
to build our own at a much lower cost).
It should
be noted that shows with many actors and/or shows in a densely
urban setting might have difficulty finding usable bandwidth for
interference-free transmission. Changing venues will most likely
require a re-scanning of the spectrum and resetting the stations
we choose.
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From
left: Our transmitter as sold, and our ghetto "transmission
tower"
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Trade-offs
for our radio solution:
-
Weak
transmission ability requires small venue
-
30
ft maximum line-of-sight transmission distance to audience
- Movement of
people between transmitter and receiver causes frequency shifts
- May prevent
or hinder reception by audience
- Requires
us to prohibit "extra" audience members
- Certain electronic
devices cause interference on all transmitted stations
- We must
minimize the amount of extra equipment we use, and all audience
devices such as cell phones must be turned off prior to performance
- Low sound fidelity
(one or two guests complained about this during pilot tests) - can't
get rid of white noise
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Voice Recording Sessions In Purnell:
November 7th & 8th
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Above: Actors Ethan Hova and Jenny
Gamell record their "thoughts"
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Focus-Switching:
We want something
that won't have a steep learning curve and that won't prove frustrating
to an average guest while allowing them to swap their audio "focus"
seamlessly between actors. We wanted to use an infrared system that
combines a bit of "attention tracking" with a bit of a remote
control metaphor.
However,
after the Open House and some discussions with faculty member Jesse
Schell, we realized that the myriad problems associated with tuning
an infrared system might be insurmountable in the time we have. Rather
than marry our experiment in non-linear theatrical storytelling to
a fragile technology, we decided to keep things as simple as possible.
During performances
of The Virgin Island, audience members will switch between actors
by pressing buttons on their remote devices. The remote devices are
simply small consumer radios [Sony model SRF-M35, see left] with their
presets mapped to the frequencies we've chosen for the actor thought
broadcasts.
In order to keep
people concentrating on the story and not the device, we've created
a themed container for each of the radios.
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From
left: Our custom themed container, and the setup on the chairs
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Guest
Testing
Once all of the
parts of the production came together, we began a quick and dirty pilot
audience test to answer some of our most pressing research questions
- and, of course, the meta-question: "Does the show work?"
Download
a blank copy of the Pilot Audience Survey [.DOC]
First Pilot
Audience: December 2nd, 8:00 PM
- Show Conditions:
- Radios, no themed containers
- Bare-bones set
- Some reception problems on Leslie's channel
- Pilot Audience Demographics:
- 6 guests - 5 male, 1 female
- All CMU students or recent grads
- No ETC students
- Some with a theater background. Varying disciplines. (CS, Writing,
etc.)
Findings from
first audience:
View
a copy of the Pilot Audience Survey Summary in HTML
Download
a copy of the Pilot Audience Survey Summary #1 [.DOC]
- Big Wins:
- Every
participant was highly interested in seeing another production
using the same technology.
- Audience
felt the production could have been longer
- Didn't
feel too overloaded or exhausted; they wanted more.
- High interest
in a repeat viewing of the same production
- Audience
felt the technology was easy to learn and use
- No one said
that they had a hard time keeping track of what was going on onstage.
- Interesting
notes:
- Seemingly
no direct correlation between "interesting onstage",
"interesting thoughts", and "listened to the most".
This seems to indicate a willingness to experiment with the technology
on the part of the audience.
- Some
people expressed a desire to hear *all* thoughts at once.
- Reactions
to the "someone else is laughing" problem are much less
problematic than originally thought
- Some said they ignored it
- Some specifically tried to stay on one channel
- A few changed channels
- Some said they felt left out, others specifically said they
didn't feel left out.
- One
audience member noted that they thought it might be better to
have live actors doing the thoughts or convey the thoughts using
cue cards
- Interesting
quotes:
- "The
listening in added to the sense of voyeurism that plays already
possess - it's a complete picture."
- "The
technology was a little frustrating because I couldn't hear everything
at once."
- "Very
interesting concept. I would definitely be interested in seeing
more."



Production
Process
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Set
& Lighting
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Top
row: Original set design
Bottom row: Final set and lighting design, 12/05/02
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Character
Sketches
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Final Leslie #1
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Final Leslie #2
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Final Jesus
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Final Mark #1
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Regarding
the production:
- Shouldn't
have left some things to the last minute (of course)
- CD/Minidisc/Computer
playback question
- Performance
of transmitters in the space
- Use
everything that you have at your disposal
- Tinfoil,
projection screen...
- We
could have started guest testing earlier
- Was
tremendously helpful and generated great enthusiasm, even
for a theatrical production
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Regarding
the technology:
- Projects
aren't like cookies!
- They're
not always better when you make them from scratch (transmitter,
receivers)
- Radio
sound quality really is pretty awful
-
It's
asking too much to get live actors completely timed
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We
need human playback operators
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Regarding
the experience:
-
This
storytelling method seems to hold up under pressure
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Audiences
want more, and they want longer experiences
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Shouldn't
be afraid of pauses in the action; it helps the
audience explore
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People
are willing to forgive some technology problems if
they like the concept
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Make
sure the concept is solid!
-
Strong
interest in repeat viewing among test audiences
-
Seemed
to be a gender difference in interpretation of the
script
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Today's
audiences may be ready for more ambitious interactive
theater
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While
they're watching, audience members feel "like
they're watching TV"
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After
the experience, they feel more compelled to talk
to each other & discuss their unique perspectives
- General Questions:
-
What can't we do in theatre, and what do we want to do?
- How
can we get the audience involved without "voting"?
- Voluntary
or involuntary control?
- How
does technology change the playwriting process?
- How
much interaction does a theatre audience want?
- How
much interaction can they tolerate?
- Specific to
The Virgin Island and Solilotech:
- Audiences
have become used to multi-layered storytelling techniques, but
can this technique transfer over to the stage?
- How
do we construct a play that is both successful and impossible
for the audience to grasp all the content in one sitting?
- Will
they become frustrated and stop paying attention to all of the
monologues, clearly focus on one, or continue to bounce back and
fourth between them?
- How
is a universal theme developed so that the whole audience can
understand and absorb it?
- How
do we marry the individual experience of this new interaction
with the unqiue group experience that can only be found in theatre?
- If
only part of the audience is laughing, and an audience member
isn't listening to/seeing the comedic moment, how does that affect
that audience member's experience with the piece?
| Milestone |
Date(s) |
Complete? |
| Concept Development |
October 1st - 15th |
Yes |
| First Draft of Script Due |
October 15th |
Yes |
| Casting Completed |
October 18th |
Yes |
| First Read-Through of Script |
Monday, October 21st |
Yes |
| Rehearsals Begin |
Wednesday, October 23rd |
Yes |
| Order Prototype Materials |
Friday, November 1st |
Yes |
| Final Draft of Script Completed |
Tuesday, November 5th |
Yes |
| Inner Monologue Vocal Recordings
Due |
Sunday, November 10th |
Yes |
| Technology Prototypes Due |
Wednesday, November 13th |
Yes |
| Begin Pilot Audience Testing |
Thursday, November 21st |
Yes (late) |
| Final Technology Delivery |
Wednesday, November 27th |
Yes |
| Load-In (Set & Tech) |
Sunday, December 1st |
Yes |
| Tech Rehearsals / Pilot Audiences |
December 2nd - 3rd |
Yes |
| Dress Rehearsals |
December 4th |
Yes |
| Public Performances |
December 5th - 7th |
In progress |
| External Exhibitions |
December 11th |
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