Virtual
Meditation #1: Introduction
Virtual Meditation
#1 is an innovative synthesis of technology and theatre first produced
by the ETC in the Spring of 2002. It was the result of a collaboration
between ETC students (Ken Strickland, Billy Mitas, Nate Jones, Dan
Schoedel, and Bryan Jacobs) under advisor Brenda Harger and playwright
Sarah Ruhl (commissioned by the Actors Theatre of Louisville). Visit
the original Virtual Meditation project website here.
Background
The
set is simple - two faceless mannequins, a park bench, a projection
screen, and several computer terminals. Two volunteers are selected:
their pictures are taken, their voices recorded, and then they are
seated on the park bench beside one another. They are ideally strangers.
The "volunteers" are hooked up to biofeedback devices (measuring
heartbeat and physical contact between volunteers). The information
gathered from these sensors controls the atmosphere in the show's
scenery.
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Above:
Shots of Virtual Meditation #1 at the Humana Festival
The
project was originally designed for a run at the Humana
Festival, also sponsored by the Actors Theatre of Louisville.
The show was most notable in its success at driving complete strangers
to explore physical contact with one another, while sparking a continuing
debate about the role of such technologies in today's theatre. The
original presentation of VM1 led to several opportunities for the
ETC, including an upcoming presentation at the ACM
CSCW conference, as well as a potential partnership with the
Ensemble
Studio Theatre of New York.
Second
Avenue
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Above: The
Second Avenue Space, pre-setup
One
of our earliest tasks was to adapt the existing Louisville equipment
to fit in our allocated space at the ETC's Second Avenue space. We
currently inhabit a raw, converted storage space on the second floor
of the complex. The space bears a few similarities to Louisville -
I-beams on exposed ceilings and unfinished floors and walls - but
the room is much shorter and provides less throw space than the original
venue.
Second
Avenue Adaptation:
- Kept
the existing screen until we began testing for New Orleans
- Old
screen now lives with the Audience Interaction project
- Suspended
the lighting projector from an I-beam on the ceiling
- Rear
projector was placed in the far corner, as far back as we could place
it
- Ventilation
problems, so began work on suspending this projector from the
ceiling
- Acquired
new lighting trees for pre-show and atmospheric lighting
- Installed
& re-connected all computers and sensor hardware
- Accomplished
tech runs of the show for the Ensemble Studio Theater delegation
Lessons
Learned from the Second Avenue Adaptation:
- When
the mannequins are placed too far to the side of the screen, it creates
a frustating split focus.
- You
can't take anything for granted when changing venues: power, ceiling
height, anything.
- Get
all questions answered early, or you'll be caught off-guard.
- Functioning
day-to-day is not as effective as working on a long-term schedule.
Above: The
Second Avenue Space, mid-October
Portability
The
second of our charges in caring for Virtual Meditation #1 was transforming
the production from a single-venue, custom installment to a flexible
and portable touring outfit. The previous group had worked miracles
making the show presentable in such a short timespan, but the show
was never designed to support multiple venues.
In order
to answer the portability question, we made a few changes to the show:
Change
#1: Replace the desktops with a pair of new laptops.
Trade-off: Laptops won't support multiple video cards or custom outputs.
Laptops can be stolen. (see New Orleans)
Change
#2: Black out projectors until show is running.
Trade-off: This causes the loss of the "Virtual Meditation"
text on the rear projection screen during the pre-show. (Old solution
used 2 video cards to hide desktop activity.)
Change #3: Use of a lighting tree and custom projector hardware
to hang the projector. Trade-off: The tree must be placed between
the bench and the mannequins for proper throw distance, which closes
off one side of the stage and creates slightly awkward sight lines.
Change
#4: Placards were re-made using carved foam blocks, cut into pieces,
and re-mounted on-site on upright support pipes.
Trade-off:
Easier to move, but still awkward.
New
Orleans
Of
course, the primary reason for improving VM#1's portability was our
presentation for the ACM Conference on Computer Supported Cooperative
Work.
The
Packing Problem:
We needed to get all of the equipment to New Orleans, but we were
flying.
-
Projectors
(2) and laptops (2) are carry-ons.
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Computer
Peripherals, Light Board, Tools
- Lighting
Supplies & Power
- Portable
Projection Screen
- Large
duffle bags [4]:
- Bubble-wrapped
mannequins [2 bags]
- Lighting
trees, tripod, extension cords
- Placards
& hardware
- Large
suitcase:
- Mannequin
bases, speakers, hardware
Total:
4 carry-ons, 8 checked bags.
Helium
tank & park bench were purchased on-site.
At
right: Showcasing the new, portable VM#1
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The
First Day of Shows: A Solid Success
Show
Setup in the Carrolton
We gained residency in the Carrolton at 6PM Sunday, and our first
performance was scheduled for 4:30 PM on Monday. Setup went fairly
smoothly, with the notable exception of Brenda's helium-tank-induced
injury and related trip to the emergency room. The only significant
problem turned out to be the camera: the new camera we were using
refused to work. We ended up using Cheryl's personal camera and
a borrowed CompactFlash card reader - and once we got used to it,
we preferred the card reader to the direct connection.
The
Nine Performances
We managed to get the show up reasonably on schedule, and we managed
to "perform" Virtual Meditation #1 nine times Monday evening
between 4:30 and 9:00 PM. Turnout was good - we averaged about 15
people per perfomance, and some performances had as many as 25 people
in attendance. It was a hectic evening, but we managed to stimulate
some real interest in what the show was trying to accomplish, and
the show was regarded as a highlight of the conference.
The
Loss of the Laptops: A Lesson Learned (The Hard Way)
In this context, Virtual Meditation #1 was being
used to start a dialogue on collaborative and interactive theatre.
Since Don Marinelli of the ETC was leading a panel on interactive
theater on Tuesday morning, we had been asked before the trip to
"perform" VM#1 after the panel as well. This required
us to leave the show set upin the Carrolton overnight after our
first performances. We allowed ourselves to accept the promises
of extra security hired to watch our room as a false sense of security,
and we left the laptops connected to the show equipment overnight
as a result.
When
we returned on Tuesday morning, we found that the back door of the
room was open, and both laptops and their bags had been stolen
overnight. All of our Tuesday shows had to be cancelled,
and rather than spending the day discussing the ramifications of
VM1, we spent it filling out police reports and breaking down the
show. It was a mistake to leave our valuable property in someone
else's control, and we paid for that mistake dearly. Although the
hotel is responsible for replacing the laptops, they cannot replace
the man-hours spent getting the laptops ready for the show - and
even more importantly, they cannot replace the missed opportunities
presented by Tuesday's shows. We are truly sorry for the problems
that this mistake and its consequences caused, and we hope that
this experience can serve as a lesson to future groups - trust no
one but yourselves, because it's your reputation on the line,
not theirs.
The
Ensemble Studio Theatre Partnership
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Lifetime
membership collective of playwrights, directors, and theatre
technicians
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Considered
one of the premiere experimental and develomental theatre
programs in existence
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Sloan
Foundation provides grant money funding plays about and
involving technology
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Summit
was scheduled to discuss emerging technologies and their
applications in the theatre
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Sloan
Foundation involvement
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Mocap,
Audience Interaction, Earth Theatre, VR Lightsaber
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Robotics,
Virtual Puppetry (Virpets), BVW worlds, Doc
Beardsley,
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Thanks
to Shawn, Ray, Reid, Brennan, Mo'jox, Steve, Matt, and Kerry
for bringing their time & technologies
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SATURDAY:
VM1 & Brainstorming
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Ran
several shows of VM1 and discussed development
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Breakout
sessions: 3 small groups, 3 proposals per group
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Brainstorming
Highlights:
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Immersive
physical environment - memories
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Use
technology to exploit fears to terrorize guests
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Fear
of heights == disappearing elevator
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Fear
of death == seeing oneself in a coffin
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Allow
guests to "read" characters' mind
Future
Opportunities
The
desire still exists for Virtual Meditation to be converted to multiple
languages, since the questions it asks are not limited to a single
culture or language. However, the work in translating the script,
re-recording dialogue with native speakers, re-animating the facial
expressions and re-synching them to multiple languages is a task outside
the scope of this project. That work could potentially bear another
semesters' work in the ETC, or it could be brought to outside consultants.
Virtual
Meditation as it stands is a fairly complete piece, and the only changes
it can bear (while remaining intact) are technical in nature. There
is certainly any amount of work making the code more robust or modifying
the system so each face has its own projector, for example - but for
the most part, we feel the show stands strong on its own, and doesn't
require that level of technical overhaul.
The
greatest task at this time is simply maintaining the show in a performance-ready
state, while keeping the layout flexible enough that it can support
the challenges of varied venues across the country. Hopefully, the
improvements we've made will make this task easier for future groups,
and make it possible for the ETC to bring this show to new audiences.
[Background]
[Second Avenue] [Portability]
[New Orleans] [Ensemble Studio]
[Future]
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