is a competitive musical game. The players are expected to play
the drum pads matching the rhythm of a backing track. If a player
is playing well, waves, or ripples, are emitted from his/her pad.
The waves push a moving object, referred to as the puck, away
from the player. The objective of the game is to push the puck
off the edge of the table, and if the puck is pushed off the table
on a player's side, he or she loses.
three main parts to Rhythm Breaker: (1) the graphics and animation
that provides visual feedback to the players; (2) the rhythm checking
which evaluates the players' performance in terms of how well
they match the rhythm while they are playing; (3) and the backing
track and rhythm. (click here
to see how these components were affected by user tests)
of the Project
experiences for the Jam-O-Drum were exploratory and free-form
that are collaborative in nature. This experience, however, took
the opposite turn by having a goal-oriented and competitive experience.
The purpose for this is to explore other genres that can be incorporated
for the Jam-O-Drum.