Game Concept

Introduction

Kotodama: The Power of Words is a prototype of a role-playing videogame that exposes the player to Japanese language and culture. The premise of Kotodama is that words are magic. For example, a player may levitate a large rock by pointing at it and commanding, in spoken Japanese, "The rock rises." Throughout the game the player collects the names of objects by pointing at them and asking "What is this?"

Connecting with Player Interests

The target demographic of Kotodama is high school students who have interest in anime and videogames. The player uses a familiar PS2 style controller to explore unique 3D worlds inspired by Japanese culture. Story and gameplay follow key conventions common to popular RPGs while visual style is influenced by Anime.

Empowering the Player

Using Japanese speech recognition software, the player's voice becomes a primary source of agency to control elements in the world.

Motivating the Player

The motivation to learn Japanese comes from the player's drive to advance the story and become more powerful in the virtual world. Language exploration and experimentation are rewarded. Following the inherent pacing of RPGs, the interest curve of the game complements the learning curve of the language acquisition.

Self-paced Learning

The player can shift between several styles of gameplay: collecting names of objects, solving puzzles, and engaging in battles. Each reflects different aspects of language learning: acquiring vocabulary, building sentences, and using concepts within a context.

Teaching through Interaction

The player can listen to what NPCs say, see the results, and imitate them - this emulates natural language learning. Instead of rote memorization of vocabulary lists and grammatical structures, players learn though immersion. The game acts as a language mentor, alternating between casual interaction and rising challenges.