A Videogame that Teaches Japanese

Kotodama is a concept for a language learning videogame developed at Carnegie Mellon's Entertainment Technology Center. The full version of Kotodama is a role-playing game in which players must master concepts of Japanese language and culture to gain in-game abilities. Through speech recognition input, players use spoken Japanese to accomplish game goals. Kotodama is targeted towards high school age kids with an interest in videogames and Japanese anime. The Kotodama prototype was developed as a student project during the Spring 2005 semester and showcases basic gameplay mechanics. There is no full version of Kotodama under development at this time. Please see the FAQ for all questions about the prototype demo and learning theory.