Yesterday we had a meeting to discuss what art direction we’re going with the game. After filling up the white board with ideas ranging from a western chase to an airplane invasion, we narrowed it down to three time periods: modernday, gold rush era, and 19th century; and a few locales: school, town block, castle, laboratory, etc.
Our game will take place in a 19th century graveyard, you are a professional zombie hunter knight coming to the rescue of a little remote village to save the world from a zombie invasion.
Here’s a church that’s in the graveyard: