Category Archives: Newsletter

NEWSLETTER
Locanimals Quest: Week Six

In the week after Quarters, the team had a serious discussion: Should we consider GDC Play? We weighed several opinions, both for and against it. Those recommending the conference thought it was important because it would allow us to talk with real-industry players and potential publishers/VC (people who could help us when we need funding).Continue Reading

NEWSLETTER
Locanimals Quest: Week Five

A big milestone this week was the completion of Quarters. We presented the results of our first two weeks’ planning meetings, progress made on our revised battle system, iteration on UI, and the first results of our initial client work. All steady progress, showing that our semester has been focused on improving our product slowlyContinue Reading

NEWSLETTER
Locanimals Quest: Week Four

The team trucks forward, making steady progress as we approach Quarters. Progress is slowly being made on both our battle and quest systems. Around the middle of the week, we were almost 50% complete with the new battle system (and 20% done with the quest system). We also received feedback on our two initial conceptsContinue Reading

NEWSLETTER
Locanimals Quest: Week Three

With our first two weeks of planning and ideating out of the way, now the semester begins in terms of creating the systems we need. Christian and Phil focused mainly on the battle system, creating a bevy of mix-and-match battle components that we can use to create new moves. We’re excited about what this moveContinue Reading

NEWSLETTER
Locanimals Quest: Weeks One + Two

So, the semester kicked off with a flurry of meetings, planning, brainstorming, and general pondering. In our first week, the team conducted a series of meetings to help us frame the semester and what we’d like to deliver. We started off by answering key questions: Big picture – What did we want our final productContinue Reading

NEWSLETTER
Episode Four: On Our Feet

Our fourth week was a blur: Fast, slow, busy, distracted, stressful, tiring, and exciting. We got little done in the first two days of our week. Most of the team was busy handling the first BVW Finals testing session, putting out fires, and assisting first-semester students. We entertained numerous guests and visitors to the ETCContinue Reading

NEWSLETTER
Episode Three: Locanimals… the Gathering

In our third week, design and programming faced specific challenges, but we soldiered through to accomplish some great progress. The week started with the team feeling somewhat behind, even though we’re still on schedule (and ahead in some ways). Week 2’s major focus on brainstorming and design research took a lot out of the team,Continue Reading

NEWSLETTER
Episode Two: Battling with Battles

With our first week behind us, we spent our second week beginning to execute on many of our decisions from the first week. However, the team’s primary attention was devoted to coming up with a foundation for our battle system. Our week began by revisiting ideas generated from our pre-production phase: elemental-based, beat-em-up loadout-based, RPGContinue Reading

NEWSLETTER
Episode One: Coming Together

Fresh off a restful summer, the Locanimals team wasted no time in getting the ball rolling on our project. With an ambitious semester ahead, we knew that we wouldn’t be able to make substantial, meaningful progress without a solid foundation from which to build. Our week started with a jubilant rearranging of our room. MusclesContinue Reading