Category Archives: User Interface

NEWSLETTER
Episode Thirteen: Soft Landing

With softs right around the corner, the team has been continuing to work to put more touches and polish the app, despite the gravitational force that is BVW sucking team members’ time away. A great deal of progress was achieved on the art side this week: Phil managed to complete all 12 Locanimals’ initial animations.Continue Reading

NEWSLETTER
Episode Eleven & Twelve: Testing Positive

With our halves presentation behind us, the team has shifted into playtesting mode: iterating on our existing work and adding to the app. The past two weeks have been somewhat arduous–not in the volume of work that needs to be created, but in figuring out what to implement. We had a regroup meeting at theContinue Reading

NEWSLETTER
Episode Eight: Putting It Together

In our week before halves, our major goal was to put together all the pieces we had created separately together. Christian spent time migrating our battle system over to our check- in system and syncing the two: building towards the full experience we want to create. In addition to this migration, Christian finished the finalContinue Reading