Category Archives: Game Design

NEWSLETTER
Episode Nine & Ten: Presentations Galore

The past two weeks were blur for the team, with several milestones being accomplished within days of each other. The week began with the completion of our first prototype of Locanimals. We were incredibly excited: We could play the game out in the real world! It is still only the foundational skeleton, but the coreContinue Reading

NEWSLETTER
Episode Eight: Putting It Together

In our week before halves, our major goal was to put together all the pieces we had created separately together. Christian spent time migrating our battle system over to our check- in system and syncing the two: building towards the full experience we want to create. In addition to this migration, Christian finished the finalContinue Reading

NEWSLETTER
Episode Six: Pitch

Our sixth week presented challenges to the team. The primary challenge being our pitch for a second semester. The pitch ended up consuming a great deal more time and resources than we had anticipated. The weekend and first two days of the week were spent planning, practicing, and meeting with the faculty. The meetings withContinue Reading

NEWSLETTER
Episode Five: Quarters

In our fifth week, the team prepared and presented at Quarters. Overall, our Quarters experience was positive and exciting for the team. We divided our presentation into six key sections: Tech & Design, Art, Animation, UI, Sound, and Production. Within each section, we showed the work we did in our pre-production phase and the workContinue Reading

NEWSLETTER
Episode Three: Locanimals… the Gathering

In our third week, design and programming faced specific challenges, but we soldiered through to accomplish some great progress. The week started with the team feeling somewhat behind, even though we’re still on schedule (and ahead in some ways). Week 2’s major focus on brainstorming and design research took a lot out of the team,Continue Reading

NEWSLETTER
Episode Two: Battling with Battles

With our first week behind us, we spent our second week beginning to execute on many of our decisions from the first week. However, the team’s primary attention was devoted to coming up with a foundation for our battle system. Our week began by revisiting ideas generated from our pre-production phase: elemental-based, beat-em-up loadout-based, RPGContinue Reading

NEWSLETTER
Episode One: Coming Together

Fresh off a restful summer, the Locanimals team wasted no time in getting the ball rolling on our project. With an ambitious semester ahead, we knew that we wouldn’t be able to make substantial, meaningful progress without a solid foundation from which to build. Our week started with a jubilant rearranging of our room. MusclesContinue Reading