Emptiness Postmortem

[As part of our project, mindful xp is committed to documenting our progress – part of that is creating post-mortems for our games. Post-mortems are very candid about game details, so if you don’t want a game’s experience spoiled before you play, reading these might not be in your best interest.]

Emptiness is a flash game made using the Flixel engine in around 1 week and a half by me (Dan Lin). This game was an experiment to see if a game can be more meaningful if there is only one creator. The player is a square who has lost its center and the player needs to navigate through a dungeon and make friends in order to successfully find their center.

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exhaust Postmortem

[As part of our project, mindful xp is committed to documenting our progress – part of that is creating post-mortems for our games. Post-mortems are very candid about game details, so if you don’t want a game’s experience spoiled before you play, reading these might not be in your best interest.]

Exhaust is a short flash game made in 1.5 days by mindful xp. The player holds space to drive a car. If the player lets go of the space bar, the car begins to drift off of the road. The game ends when the player realizes he/she needs to let go of the space bar and let the car drift off the road. The player is then presented a scene where the car drifts in an open meadow and the game ends.

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