Week4-Quarter

Overview of Week4
  1. Finished composition box.
  2. Prepared playable demo and project short presentation for Quarters.
  3. Collected feedback from EA employees and ETC faculty.
  4. Dug more with our idea, designed interactions that allow players to cooperate and ways to foster communication.
  5. Solved the technical networking problem between devices.

Time flies, in week 4 we welcome the quarter! It’s really nice to have a quarter in EA, cause we had some visitors here, and we’re very glad to give a quick presentation to them and collected wonderful feedback from them.

Composition box

For the quarter walk round, we shared our initial ideas of the social AR project, and also prepared a demo with our devices, which allowed two players to interact at the same time and using gestures to create cubes and 3D drawing. And people really had fun here. In this demo, we showed our process of the technology part: 

First demo for Quarter
  1. Networking set up of 2 players
  2. Gesture interaction demo
Review

We also collected some feedback, which gave lots of inspiration for our future project development. We summarized the feedback and questions from both EA employees and ETC faculties, and list parts of them here:

  1. Demo works really well
  2. Gestures and movements that the team found from the research are simple as well as engaging interaction.
  3. Possible scenarios that the team found seems interesting (fishing, stretching noodles together. . .etc)
  4. Tips: What do we want to achieve from a story perspective?
  5. Adding sound effect will help a lot
  6. Possibility for remote working, like “Kingsman”, remote meeting. Let people working in the home and save money for office renting. Virtual AR workspace can solve the great pain points for people.
  7. In the demo, they would like to pass cubes to another players’ hand. Looking for this feature come true. Or one play throws the cubs, the other could catch.
  8. The painting feature could use one finger instead of the fist, it’s more natural to use the finger, as people do it in reality.
  9. Is this a springboard from ETC project “Pupil” and moving forward in the same way/new way? 
  10. Is the experience for 2 people and what’s the relationship between them?
  11. Will the interaction between 2 people be tedious after they do it frequently. How can you land more in “play” than “work”?
Future plan

For the rest of this week, we thought about our direction based on feedback we got and a series of meetings and reflections:

1. We are building surviving or exploring game experience for 2 players
2. The background setting could be winter or season change. Which has a distinctive and interesting style。
3. We’d like to lead the players to fo through designed experience flow in certain ways, such as the will find tools for the next activity in a magic box.
4. Pay attention to the design methods of fostering communication or lead conversation for a social purpose.