Author Archives: Samantha Collier

Speeding Up


Last week was pretty busy for us. We started off with being the first team to present on Monday. After Monday, focused in all solving some problems with our experience. As we made fixes new bugs pop up. This week has been focused on going through all those bugs and […]

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Springing Forward


Our team working hard This week the ETC is on spring break but that’s not stopping team SEEC. We are working to finish up connecting the first half of the game. We now have the RFIDs working, the kiosk is set up for a network. We have our tutorial(still need […]

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solutions to big problems


We made some great progress last night with our walking system. We now have our salamander interacting with the terrain better. We also have a good bit of progress with our zone 1 environment and effects we are wanting to use to give it a more realistic feel. New buttons […]

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New Zone


We have started to build the new environment for zone 1. As we get this done we can better layout where we will place interactions and audio.

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Play Testing and more!


We had a pretty exciting day. We got to play test with 26 wonderful 5 and 6 graders. Got some amazing feed back. Not only that but we also got our kiosk in! Things are moving at a lightening speed over here in the Team SEEC room. Video of our […]

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Fleshing things out


Today I am focusing on getting things fleshed out for our demo. Lots of putting plants in the engine, seeing if they look right and making adjustments. Also will be placing food and seeing what works well where.

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Rocking and Rolling


Spent the day sorting out some issues with the animations we are using for the salamander. Worked a little bit with Sandi to get the timing working better. Spent the rest of the day finishing textures, making specular maps and bump maps so that everything looks extra realistic. Start to […]

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Placing Textures


So a lot of things are going on right now. We are starting to clean up textures, getting them places on models. We are also creating the intro for our experience. Sandi is working with Noe to get UI created for the tutorial and fixes are happening to animations.   […]

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Worming around


Today I focused mostly on making and finishing new assets. I finished a new bug type, a grub that our salamander can find in leaves. Also today I worked on finishing some new plant models. We realized we were thinking to big and really needed to focus more on what […]

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Being Animated


Today most of the team had classes but we still got a lot of things done. There has been lots of progress on models. Still pushing forward with that. Also got a simple map done to use during our design sessions. Had a very production meeting as a team about […]

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