We started off week 2 with another meeting with our clients. During the meeting we were able to define how the clients interests lined up with the ideas we had developed. Significantly, the clients were clear that they were interested in something that was physically active with game elements such as random events. We took this to heart and began to redefine our designs, focusing all of our efforts on discovering ways to gamify physical activities. We then met with our faculty mentors and presented some of the ideas we had come up with; they advised us to try and focus on doing one of our ideas well, so that we would remain in scope. Additionally they provided insights into our designs, noting some features that would likely take a lot of effort for little value, and features which they believed had a strong chance to develop into quality game features.
If Life can be described as going full circle, Shirley Yee is the poster child. Growing up in Pittsburgh, in a bilingual household, she read stories, wrote stories, and drew pictures to accompany them. After graduating from the CMU Design department, she earned her Master of Fine Arts degree on a Disney scholarship from California Institute of the Arts. Focused on starting her career as a college teacher, she left Los Angeles for Muncie, Indiana to teach at Ball State University. After two years there, and two years at the University of Kentucky, she returned to California, to gain industry experience. In San Francisco, Shirley worked at the design firm Pentagram, and at Hal Riney and Partners, creating advertising campaigns for the Saturn, See’s candies, and Stroh’s beer. Teaching continued to be a career interest, and she taught adjunct at UC Berkeley and at California College of Arts and Crafts. Family crises lead her back to Pittsburgh, where she has continued her work in design studios, advertising agencies, and education. After 11 years as Director of the Graphic Design department at the Art Institute of Pittsburgh, Shirley is thrilled to be back at her alma mater, working with students in a collaborative and creative environment.
Mike is interested in the development and evaluation of transformational games, especially in the areas of education and health care. Mike joined the ETC Faculty in 2008, moving from Carnegie Mellon’s Computer Science Department where he was working at the intersection of speech recognition, image processing, and multimedia interface development and evaluation. As a member of the Informedia Digital Video Library research team, he received the Allen Newell Award for Research Excellence. Before that, from 1987 to 1997 he worked at the Software Engineering Institute at CMU. Mike received his Ph.D. from Georgia Tech in 1991 with a thesis examining dynamically generated digital video interfaces. Entertainment builds from experiences, and Mike loves to travel with his family, having enjoyed each of the 50 states in the U.S. on various journeys.