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flee
AIBehaviors::flee(NodePath target_object, double panic_distance=10.0, double relax_distance=10.0, float flee_wt=1.0)
AIBehaviors::flee(LVecBase3f pos, double panic_distance=10.0, double relax_distance=10.0, float flee_wt=1.0)
Flee::Flee(AICharacter *ai_ch, NodePath target_object, double panic_distance=10.0, double relax_distance=10.0, float flee_wt=1.0)
Flee::Flee(AICharacter *ai_ch, LVecBase3f pos, double panic_distance=10.0, double relax_distance=10.0, float flee_wt=1.0)
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