_ai_char | Flee | |
_flee_activate_done | Flee | |
_flee_direction | Flee | |
_flee_distance | Flee | |
_flee_done | Flee | |
_flee_position | Flee | |
_flee_present_pos | Flee | |
_flee_relax_distance | Flee | |
_flee_weight | Flee | |
do_flee() | Flee | |
Flee(AICharacter *ai_ch, NodePath target_object, double panic_distance=10.0, double relax_distance=10.0, float flee_wt=1.0) | Flee | |
Flee(AICharacter *ai_ch, LVecBase3f pos, double panic_distance=10.0, double relax_distance=10.0, float flee_wt=1.0) | Flee | |
flee_activate() | Flee | |
~Flee() | Flee |