_ai_char | Wander | |
_area_of_effect | Wander | |
_flag_3D | Wander | |
_init_pos | Wander | |
_wander_radius | Wander | |
_wander_target | Wander | |
_wander_weight | Wander | |
do_wander() | Wander | |
Wander(AICharacter *ai_ch, double wander_radius, bool flag_3D, double aoe, float wander_weight) | Wander | |
~Wander() | Wander |