_ai_char | Arrival | |
_arrival_direction | Arrival | |
_arrival_distance | Arrival | |
_arrival_done | Arrival | |
_arrival_target | Arrival | |
Arrival(AICharacter *ai_ch, NodePath target_object, double distance=10.0) | Arrival | |
arrival_activate() | Arrival | |
do_arrival() | Arrival | |
~Arrival() | Arrival |