_ai_char | Evade | |
_evade_activate_done | Evade | |
_evade_direction | Evade | |
_evade_distance | Evade | |
_evade_done | Evade | |
_evade_relax_distance | Evade | |
_evade_target | Evade | |
_evade_weight | Evade | |
do_evade() | Evade | |
Evade(AICharacter *ai_ch, NodePath target_object, double panic_distance, double relax_distance, float evade_wt) | Evade | |
evade_activate() | Evade | |
~Evade() | Evade |