Week 14

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This week we had our soft opening. From the soft opening we got lots of feedback, mostly are concerns about our art. Faculties gave suggestions about our UI/UX designs and game flow. Lacking of a UI/UX expert on the team is really hurting us right now. So after the soft opening, we approached several UI specialist for help. Special thanks to Jun Wang and Ricardo who helped us redesigned our UI.   During this week, another task on hand we need to finish is our website and trailer video. Peilin worked on website development and Daniel was in charge of the shooting of our trailer video.
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Week 13

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We finished our game this week! On Tuesday, we had another play test organized by our client. The guests come from Student Affair Office and Health Service Center. The play test went very well. Half way during the play test, the guests went into detailed discussion of their BC plan, which is what we wanted. Both the guests and our client is happy with our game. Our only artist, Tim, finished all the 3D environment for the game by the end of this week, and they look amazingly good. Here is a few sample screenshots of our game. The background environment looks realistic and provides a sense of immersion for the player. We are ready for soft opening coming next week.
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Week12

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This week we finally decided all the features we are going to deliver. We came up with all the required features from feedback and our observation during play tests. We had a meeting with our client Melanie to explain the what the complete package will look like to her.  Based on her feedback, we cut out several features to save up time polishing other perspectives. Next week we are going to have our final play test before finishing up the project.
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Week 11

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On the last Saturday, we hosted 5 play test sessions with CMU faculties, students and random volunteers from other industries. The play test is a functionality test, and we got some confidence with our UI and game rules since everyone can understand the game pretty fast. In the following Thursday, our client Melanie came to ETC again to have a discussion with us about the final game features. She agreed with what we came up with last week and think it's the right way to go. We are going to finish developing all the features by the end of next week.
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Week 10

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We had a major playtest this Thursday, which is one of our key milestone. Our client invited lots of VIPs from CMU to play test our game, including  Interim CIO of the University, Director of the Information Security Office, Director of Network and Communications and University Systems Architect. These professionals are very happy with our game/tool. They gave us lots of valuable feedback. After the play test session, we had one of the most important meeting for this semester, and decided all the features we are going to develop by the end of the semester.  
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Week 9

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Week 9 is a tough week for us. We achieved several milestones. First of all, we demoed our first version of digital prototype to our client Melanie. She loves the direction we are going, and gave us lots of helpful feedback and suggestions. Secondly, we finally finished our half presentation. The presentation went really well. Moving forward, we are going to have a major focus group next week with several heads from different IT departments in CMU. We need to change our game a bit to customize it just for the playtest.    
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Week 6

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We started building our digital prototype this week. During the process we met lots of challenges. The biggest challenge is deciding what we will display on the screen.
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Week 5

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Week 5 started with 1/4 walk-through. It went well, most of instructors are pleased with our progress, and gave of some valuable feedback. We started our development process right after that. Designer team worked on a polished version of table top prototype with pen and paper. Mike and Shirley played our prototype on Friday 1/4 sitdown, and found the gameplay to be interesting enough to keep engaged. Programmers started coding for the basic system of the game, including action list system and time/turn system. And artist Tim did a concept UI and concept 3D model for a generic office. Next week we will try to deliver a playable version of the game by the end of the week.
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