Picture Yourself: Week Ten

The Work This Week:

Our client meeting was pushed back to next week.  So, this week, our core focus became finishing our base prototype to be able to test it on ETC Playtest Day.  We moved forward slightly in terms of setting up a physical installation in the ETC lobby, but eventually decided to host our prototype in our Project Room, as we could better control the space there.

The Prototype:

In our prototype, we are testing the base user interface with the iPad interaction followed by the user being able to see his/her photo appear on the forward wall.  We were not able to finish the “Where are you from?” question yet, so this prototype doesn’t ask any of our grouping questions, but merely combines all pictures into one CMU-text mosaic:

Appears on the Wall

In the prototype, users step up to the iPad and, as follows:

  • Accept the Terms & Conditions of the experience
  • Take their photo
  • If they don’t like the photo, they can go back and take it again.
  • Once they like their photo, they can submit it.
  • The iPad then directs users to move closer to the wall.
  • Users can then move back and forth, using the Kinect sensor, to zoom in and out of the CMU mosaic, and try to find their photo.

In hosting our prototype in our room, we used white paper on our wall so that the projection would be bright enough.  We also ordered an iPad stand from Amazon, with adjustable height, for the iPad interaction.

Our playtest plan for Saturday is as follows:

Playtest Day Plan

Going Forward:

Our results from Playtest Day will help us determine what additions to make to the prototype.  We also will be meeting our client next Wednesday to get additional feedback, and hopefully will get to check out the SimpleBooth Technology, which, going forward, we would like to use as part of the iPad interface.