A short introduction to the project PlastAR and the team behind it.
After a semester of hard work and fun, we are so happy to announce that PlastAR is ready to deliver our final product! So what’s next? We talked with Joshua and Francesca last Monday about the handover and future plan of the project. By the end of next week, all design documents, source code, builtRead more about PlastAR, What’s Next?[…]
Happy Easters! On Monday and Wednesday, we have conducted two more play-testing in our project room and hall of architecture, from which we received a great number of helpful feed back from Cari Marty, Jibran Khan, Yiheng Zhu, Mike Christel and John Dessler. The help is much appreciated. Recording video clips during the playtest,Read more about 13 More Playtest![…]
Creating an augmented reality experience for Carnegie Museum of Art, Team PlastAR is cooperating with two professors from School of Architecture at Carnegie Mellon University. We endeavor to provide visitors immersive and compelling experience when they visit the Hall of Architecture. Currently, they could only see the casts hanging on the wall from distance. Team PlastARRead more about 12 How to implement and take advantage of 3D models?[…]
On Monday we had a juicy meeting with Francesca and Josh discussing about our progress and schedule. The meeting can be summed up as follows: Production: We demonstrated our dues of each cast in detail. They also get the sense of deadlines clearly. The order of the next three casts has been decided. Models andRead more about 11 Improvement after halves[…]
ETC welcomed over 100 people for playtesting on Saturday. Emotions The reactions align with our emotional goal quite well. However, most of them didn’t gain much architectural knowledge after using the app, which doesn’t meet our educational goal yet. Interactions Painpoints are pretty consistant. 1. Problem with navigating through the storyRead more about 10 ETC Playtest Day[…]
On Site Playtest We have organized three sets of playtests on Monday, Wednesday and Thursday. The goal was to, once again, confirm the persona of our target guest, to evaluate the format and edit of new text content, and to see whether guests are comfortable walking with a tablet. First-time experience observation Our playtesters hadRead more about Week 8 On Site Playtest[…]
App map After the discussion from last week, we decided to give up on gamification and focus on the interactions. The first step would be designing the main features and the product structure. It is important not to dive into colors, layout, sticky menu or hamburger bar just yet. The whole team should all getRead more about Week 6 Wireframes[…]