07 Mar

Newsletter 7

The 7th week of the development was fruitful for us in terms of the deliverable and iteration on our high-level plan. We are still in the middle of developing the intro dream sequence, and so far we are making good progress.
The intro turned out to be an incredibly important part of our game for multiple reasons:

•It is an introduction to our narrative-driven game
•It serves as a tutorial
•Since insomnia will affect our protagonist’s feelings and reactions a lot along the game, we need to demonstrate that he is actually a good person, and this dream sequence has to show him in a likable way.

As you can see, we have a lot to accomplish during this sprint, which we will try to achieve by carefully revising the content and playtesting.

After completing the beat sheet for the scene, Nathan wrote the first draft on the script, and right now is working on revisions based on feedback from advisors and faculty.

Clock Interaction

Casey is continuing to work on the environment for the dream making key objects and important small details which will help to convey the mood and the story, and Alex has implemented the first draft of the object interaction system, which already looks pretty amazing.

Arseniy, after a conversation with the team and Nathan specifically, has created a Conversation UI design document, and soon the conversation system we have right now will be significantly improved.

Next week will be mostly dedicated to recording voice-overs and shooting videos for the in-game dialogue with our lead actress Laura Gray.

In the end of this newsletter, we wanted to mention that this week we sent out a survey to ETC members with some important questions we wanted to get opinions on, and received very valuable feedback. Thank you very much for your initiative, ETC community! We greatly appreciate your help.