Outbound Shipping

It’s now officially the end. Our final presentation was today! The semester is coming to a close, and our project work is done. Thank you for joining us on this journey over the past few months. Lumberyard, Twitch, and the project will now be passed to the next semester team …

The Final Cuts

As we approach the end of the semester, things have been incredibly busy. With an intense focus on our project, there are a few things to catch up on. From Softs to Finals Softs went well for our project. We got some great feedback and questions from faculty on our …

Week 12: Unloading the Mill

So this week our team has been pressing to get stuff done for Friday. Friday is a big day for us because we’ll be showing our game to the client. We’re focusing on building out our first level and setting it up to be fully playable. The team’s heads are …

Week 11 – Grinding the Gears

So this week our team is doubling down on efforts to crank out content. Unfortunately, the team has been running into several issues which have impeded progress. We worked hard this week to get some work done for a playtest on Friday. As we work towards that goal, a few …

Week 10: Halves, Adjustments, Focus

It’s been a few weeks since I last wrote about our project. Two weeks ago we were on spring break, last week was our halves presentations. So it’s been a busy few weeks. Let’s recap halves… Halves So first, what is Halves? Halves is a project’s equivalent of a midterms, …

Week 8: Greasing the Gears

GDC Note Last week five our of our team of six went to the Game Developer’s Conference in San Francisco. Our time was spent doing a variety of activities. Sarvesh and Maya had full conference passes and spent a lot of time attending sessions on various topics. Though we were …

Week 7: Coffee Break

This week our group is at the Game Developer’s Conference in San Francisco! By the time you read this we will already have been in over our heads meeting people and making connections. No doubt have spent a considerable amount of time talking about our project to people from Amazon, …

Week 6: Sharpening the Blades

As we continue through the semester, the fuzzy outer bounds of the tech’s potential is starting to shift into focus. This week we’ve had another deadline on us as the Game Developer’s Conference (GDC) is coming up next week. This week we have really been pushing to get a tech …

Week Five: Weighing In

Summary This was a big week for our project because week five at the ETC is Quarter Presentations. This is one of three main presentations given by project teams throughout the semester. During quarters, faculty spread throughout the building in pairs visiting project rooms. Each team stands up and gives …

Week Four: Loading the Truck

Summary Week four is now upon us and things aren’t slowing down. Now that we’ve had our pitches with clients, we can move forward with our game idea and begin initial production. When our client visited, and after we had decided on an idea, they sat down with us and …