Outbound Shipping

It’s now officially the end. Our final presentation was today! The semester is coming to a close, and our project work is done. Thank you for joining us on this journey over the past few months. Lumberyard, Twitch, and the project will now be passed to the next semester team …

Week 11 – Grinding the Gears

So this week our team is doubling down on efforts to crank out content. Unfortunately, the team has been running into several issues which have impeded progress. We worked hard this week to get some work done for a playtest on Friday. As we work towards that goal, a few …

Week 10: Halves, Adjustments, Focus

It’s been a few weeks since I last wrote about our project. Two weeks ago we were on spring break, last week was our halves presentations. So it’s been a busy few weeks. Let’s recap halves… Halves So first, what is Halves? Halves is a project’s equivalent of a midterms, …

Week 8: Greasing the Gears

GDC Note Last week five our of our team of six went to the Game Developer’s Conference in San Francisco. Our time was spent doing a variety of activities. Sarvesh and Maya had full conference passes and spent a lot of time attending sessions on various topics. Though we were …

Week 7: Coffee Break

This week our group is at the Game Developer’s Conference in San Francisco! By the time you read this we will already have been in over our heads meeting people and making connections. No doubt have spent a considerable amount of time talking about our project to people from Amazon, …

Week 6: Sharpening the Blades

As we continue through the semester, the fuzzy outer bounds of the tech’s potential is starting to shift into focus. This week we’ve had another deadline on us as the Game Developer’s Conference (GDC) is coming up next week. This week we have really been pushing to get a tech …

Week Five: Weighing In

Summary This was a big week for our project because week five at the ETC is Quarter Presentations. This is one of three main presentations given by project teams throughout the semester. During quarters, faculty spread throughout the building in pairs visiting project rooms. Each team stands up and gives …

Week Four: Loading the Truck

Summary Week four is now upon us and things aren’t slowing down. Now that we’ve had our pitches with clients, we can move forward with our game idea and begin initial production. When our client visited, and after we had decided on an idea, they sat down with us and …

Week Three: Clearing the Lot

This week has been incredibly busy. Our programmers are hard at work digging into Lumberyard and figuring out how it works, while our artists are finishing up team branding and are switching to concept art as we start getting more in-depth into our concepts and ideas. Having gotten the project …

Week Two: Cutting the Brush

At the start of week two, goals have been set, and we’re pushing forward! The┬ábig things on our table for the week are learning Lumberyard and working on team branding. (Artists) Our Artists are currently working on branding which involves a couple different things. Developing our team logo and team …