Seaker-admin

Author's details

Date registered: September 7, 2011

Latest posts

  1. 30-second Promo Video — December 17, 2011
  2. 3-minute Promo Video — December 17, 2011
  3. Project Post-Mortem — December 15, 2011
  4. Beta Build #4 — December 15, 2011
  5. Beta Build 3 — December 9, 2011

Most commented posts

  1. Art Survey — 1 comment

Author's posts listings

Dec
17

30-second Promo Video

Dec
17

3-minute Promo Video

Dec
15

Project Post-Mortem

Project Goal: Entering the semester, the goal for this student-pitched project was to expand upon an existing game concept, Radar, which was created in one week as a Fall 2010 Building Virtual Worlds project. The game would be adapted to a touch-screen device, the iPad, utilizing its interface and functionality to develop innovative gameplay that …

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Dec
15

Beta Build #4

Dec
09

Beta Build 3

Dec
09

Weekly Newsletter #15 – December 9, 2011

(VIEW AS PDF) UPDATES End of Semester Presentations: As the semester draws to a close, the team is making its final preparations to present to the faculty this coming Wednesday. The presentation will not only demonstrate the product, but also discuss the story of the team’s process. From the initial planning stages, to the shift …

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Dec
02

Weekly Newsletter #14 – December 2, 2011

(VIEW AS PDF) UPDATES Pulling It All Together: The week began with Soft Opening presentations, and the team demonstrated the beta product to the faculty, receiving plenty of helpful feedback. While the game generally was received quite positively, suggestions for improvements included the use of a dual economy (gems and a retry item that serves …

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Nov
25

Weekly Newsletter #13 – November 25, 2011

(VIEW AS PDF) UPDATES Beta Build 2/Preparation for Soft Opening: The team has been working hard to implement all features and levels for soft opening on Monday. Levels are currently being adapted to a new plist format, and the version presented at softs will include 17 levels. The early levels introduce the game’s goals and …

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Nov
18

Weekly Newsletter #12 – November 18, 2011

(VIEW AS PDF) UPDATES Beta Build 1: With features locked, the team focused this week on implementation and level construction. The levels presented at last week’s ETC playtest were shown to children and seniors in coordination with a Makeshop playtest at the Children’s Museum, providing valuable feedback regarding how clear and playable the game is …

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Nov
14

Playtest Feedback 11/13 – Build #13

Playtested Build #13 with six (6) subjects ages 10-75 at the Children’s Museum. Prioritized Next Steps Add: Better tutorial with more showing, less words. Remove from title screen Add: More gem feedback, both when you collect gems and lose them Add: Make “Go Back to Bubble” button more obvious. Remove it from view when shrimp …

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