Category Archive: Videos
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Weekly Newsletter #13 – November 25, 2011
(VIEW AS PDF) UPDATES Beta Build 2/Preparation for Soft Opening: The team has been working hard to implement all features and levels for soft opening on Monday. Levels are currently being adapted to a new plist format, and the version presented at softs will include 17 levels. The early levels introduce the game’s goals and …
Nov
18
Weekly Newsletter #12 – November 18, 2011
(VIEW AS PDF) UPDATES Beta Build 1: With features locked, the team focused this week on implementation and level construction. The levels presented at last week’s ETC playtest were shown to children and seniors in coordination with a Makeshop playtest at the Children’s Museum, providing valuable feedback regarding how clear and playable the game is …
Oct
29
Playtest Feedback 10/28 – Build #10
Playtesters: 7 (2M, 5F) Written Notes What would you want your goal to be in this game? Collect all gems Collect different types of objects maybe. Getting points for executing complex wall bounces to get gems To get more green gems Collect as many things as possible Maybe a sanctuary from the dangers of the …
Oct
28
Weekly Newsletter #9 – October 28, 2011
(VIEW AS PDF) UPDATES Emergent Goals and Experimental Levels: This week, team seAker continued trying out different approaches to the physics-based exploration style of play, creating various levels and testing them to find out what players want to do. Overwhelmingly, players have most enjoyed using angles to create “trick shots,” and so the design focus …
Oct
02
Weekly Newsletter #5 – September 30, 2011
(VIEW AS PDF) UPDATES Gameplay Overhaul After trying several methods to retain the core gameplay of the original “Radar” game from BVW within a touchscreen control scheme on the iPad, the team, with feedback from its faculty advisors determined that the gameplay simply did not work effectively in this setup and would need to be …