Physics, Scrolling, Whirlpools:
Continuing in the direction established before quarters, seAker’s design has been iterated upon, and now features a scrolling game space in which the player flicks the shrimp character from one whirlpool to the next, with the goal of reaching the level’s end. Physics have been implemented to make the projectile launching of the shrimp feel more realistic and fun.
Whirlpools behave like smaller versions of the earlier seAker game space and serve as points where the player is “safe” or at rest. This style of play creates moments where the player is doing followed by moments where the player is watching, which has been an effective model for mobile touch-screen games.
While this interaction is the heart of the experience, the team has brainstormed various ideas for how the gameplay can be enhanced, including sprouting rock flowers that the shrimp can ricochet off and earn points much like in pinball as well as moving whirlpools and whirlpools “owned” by enemies that can be lured away in order to “claim” the whirlpool.
Deliverables: Implemented physics for manipulating the shrimp in the underwater environment; implemented scrolling; implemented gravity wells for whirlpool behavior; brainstormed ideas for expanding on gameplay and developed concept for level design; created background music with three tension levels for a more dynamic experience.
Build #6 Video – Refined “Tag” Concept from last week