Beta Build 1:
With features locked, the team focused this week on implementation and level construction. The levels presented at last week’s ETC playtest were shown to children and seniors in coordination with a Makeshop playtest at the Children’s Museum, providing valuable feedback regarding how clear and playable the game is for members of other age demographics. Art asset production and feature implementation are ongoing tasks, and the team has mapped out the progression for levels and begun designing later levels introducing special features, such as sponges, currents, and ice.
Playtested at Children’s Museum – Designed level progression – Implemented Levels 12 and 13 – Improved UI Feedback for Gem Loss – New art style defined – Level select system implemented