Prioritized Next Steps for Build #10
- Remove: time from end of level score
- Add: in-game score (gems = 500 pts each, bounces 100x points each) that updates as each point is collected
- Update: score is based on gems collected and in-game points only
- Add: Bounce multiplier for score (first: 100, second: 200, third: 300, etc)
- Update: All bubbles are 1-use bubbles
- Update: Create new level. Level design should eliminate frustrating parts of Build #9 with special attention paid to not having to retrace steps. Instead, have a method to get gems in one really cool shot or multiple, easier shots and reward the player accordingly.
- Add: currents
- Add: Moving platforms, enemies, bubbles
- Add: Different terrain types for bounciness
Experiments
- Add: Place-able bubble item