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Oct
28

Playtest Feedback 10/27 – Build #9

Prioritized Next Steps for Build #10

  1. Remove: time from end of level score
  2. Add: in-game score (gems = 500 pts each, bounces 100x points each) that updates as each point is collected
  3. Update: score is based on gems collected and in-game points only
  4. Add: Bounce multiplier for score (first: 100, second: 200, third: 300, etc)
  5. Update: All bubbles are 1-use bubbles
  6. Update: Create new level. Level design should eliminate frustrating parts of Build #9 with special attention paid to not having to retrace steps. Instead, have a method to get gems in one really cool shot or multiple, easier shots and reward the player accordingly.
  7. Add: currents
  8. Add: Moving platforms, enemies, bubbles
  9. Add: Different terrain types for bounciness

Experiments

  1. Add: Place-able bubble item

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