Tag Archive: fun

Sep
28

Build #4 Video, Gameplay Overhaul Needed

Build #4 of seAker was shown to our faculty advisors Jesse Schell and Chris Klug: After playing the build, our advisors engaged us in a critical discussion: numerous problems with the gameplay and controls were brought to light, chief among them a lack of fun in the core mechanic. However, a newly added tow cable …

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Sep
23

Weekly Newsletter #4 – September 23, 2011

(VIEW AS PDF) UPDATES Build #3 Video “Now With Fun!” seAker is starting to feel a lot more like a game now, and playtest results reflect that. Implemented this week were: enemies, health, win/lose states, feedback sounds, and an updated interaction area. Players are beginning to report experiencing the emotions the game is intended to …

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Sep
23

Playtest #3 Feedback – 9/23

Video: Build #3 used for this playtest: Purpose: To test new touch-area, new music, new art, feedback sound effects, and the impact of basic enemies, as well as a health system and win/lose states. Subjects: Playtesters were twelve (12) ETC students, ages 23-29 (median age 25), 10 male, 2 female. Tasks Accomplished: 1. Implemented enemies …

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