Build #4 of seAker was shown to our faculty advisors Jesse Schell and Chris Klug: After playing the build, our advisors engaged us in a critical discussion: numerous problems with the gameplay and controls were brought to light, chief among them a lack of fun in the core mechanic. However, a newly added tow cable …
Tag Archive: fun
Sep
23
Weekly Newsletter #4 – September 23, 2011
(VIEW AS PDF) UPDATES Build #3 Video “Now With Fun!” seAker is starting to feel a lot more like a game now, and playtest results reflect that. Implemented this week were: enemies, health, win/lose states, feedback sounds, and an updated interaction area. Players are beginning to report experiencing the emotions the game is intended to …