Tag Archive: squid

Sep
29

Gameplay Overhaul: Brainstoming and Rapid Prototyping

NeoDirectionDiagram-1

As a result of yesterday’s epiphany, today was spent fleshing out the concept of a proposed new direction. The team brainstormed furiously, concentrating on the core mechanic of moving freely around the screen, “towing” an antagonistic entity behind, mapping out the necessary parameters and identifying which elements of the concept are most essential for use …

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Sep
28

Build #4 Video, Gameplay Overhaul Needed

Build #4 of seAker was shown to our faculty advisors Jesse Schell and Chris Klug: After playing the build, our advisors engaged us in a critical discussion: numerous problems with the gameplay and controls were brought to light, chief among them a lack of fun in the core mechanic. However, a newly added tow cable …

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