(VIEW AS PDF) UPDATES “Deep Sea Space Mining” seAker has a new thematic direction. In meeting with our advisors, certain thematic cohesion issues were addressed – the gameplay, aesthetics, and narrative have been modified slightly to fit together in a more unified manner. As always, your feedback on the game’s gameplay, art, and music is …
Tag Archive: weekly newsletter
Sep
09
Weekly Newsletter #2 – September 9, 2011
(View as PDF) NEWS Initial Build on iPad! The game in its most basic form is now playable for testing purposes on the iPad. We have held an informal playtest focused on the basic touch controls and are already making improvements based on suggestions – anyone is welcome to drop by our room (2406) to …
Sep
08
Weekly Newsletter #1 – September 2, 2011
(View as PDF) NEWS Playtest Next Week: We will be testing basic controls of the game. For those who played it in BVW, it will not be 4-player any longer – single-player only. Non-gamers welcome. MILESTONES Deliverables: Brainstormed 10 levels rooted in the same core mechanic, but involving different supporting actions for the player to …
