(VIEW AS PDF) UPDATES Build #3 Video “Now With Fun!” seAker is starting to feel a lot more like a game now, and playtest results reflect that. Implemented this week were: enemies, health, win/lose states, feedback sounds, and an updated interaction area. Players are beginning to report experiencing the emotions the game is intended to …
Tag Archive: win
Check out the latest build of seAker: Added this week: enemies, win/lose states, sound effects, new touch-area.
Video: Build #3 used for this playtest: Purpose: To test new touch-area, new music, new art, feedback sound effects, and the impact of basic enemies, as well as a health system and win/lose states. Subjects: Playtesters were twelve (12) ETC students, ages 23-29 (median age 25), 10 male, 2 female. Tasks Accomplished: 1. Implemented enemies …