|Entertainment Technology Center|
Synthetic interviews have direct application to interactive entertainment. As part of the interactive experience the user may talk to characters, interview them. This exploration of characters draws users into the fantasy. They can discover plot elements and find solutions.
Some of today's interactive products make claim to bringing the viewer "behind the scenes." Most high budget films pre-sell through short documentaries in the "Making of. . . " form. Synthetic interviews will bring a new meaning to this facet of entertainment products. Now the users themselves can interview actors, directors, producers, writers, or any contributor to the film.
The most heavily used World Wide Web applications today are text "Chat Rooms." During our star chat session with Pamela Anders the enormous load forced Prodigy to shut down and restart its entire service. Imagine if fans could "talk" to their favorite entertainment, sports, or political figure. Synthetic interviews can bring this experience into every home.
A good way to learn about the culture, society, people of a nation is to talk to its inhabitants. Synthetic interviews will allow you to do just that, explore the psyche and motivations of the major characters of the world.
A player can learn about the inner workings of any of the primary and secondary characters via synthetic interviews. The player can then assume the persona of that character and attempt to realize the goal or objective within the existing storyline, by creating a parallel storyline, or a completely different storyline. This will allow for the development of unlimited outcomes and adventures.
Going beyond "the-making-of. . . " users will be able to talk to the actors, director, and principals in the production. What if today, we could ask Orson Wells his motivation and inspiration for Citizen Kane?
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