Hi everyone!
Welcome to week 6 of our project.
We had our quarters last week and we got some really valuable feedback. Following which we had a meeting with our client which eventually led us to make changes to our process, design pillars and goals for the semester.
During the quarters
Here is the summary of 1/4.
This week team SmAll went through the quarters, and received a bunch of useful advice from faculty.
Jesse
-Play battleship number line and dragon box numbers.
-No war games.
Dave
-It is better to be specific.
-Need to make sure how students can learn something about fractions effectively.
-Play fraud fraction.
Jessica Hammer
-Build a tutorial level
-Find a good pedagogy
-Fix the scripts:
e.g. I’m bring food to 3 hungry ghosts. First, I’ll find them out…etc.
-Talking with teachers teaching fractions.
-An HCI student: Jenny Olsen, experienced in fraction games.
Mike
-Embody learning process to smallab/body learning/moving in the space.
Chris
-Why is this effective?
Brenda
-What makes our game suitable for smallabs? Quia.com might help
John
-We should notice what we are making is a practice tool instead of a teaching tool.
-Customization is important.
-Test before building
-Why we are using the floor? Utilize the room.
-Read the postmortem of the previous smallab team
Drew
-Play slice fractions
These suggestions are so important for us to keep in the right path that I summarize them a little bit.
Basically, most suggestions are on:
- How to define good pedagogic?
- How to utilize the SMALLab space?
- How to make students practice effectively?
The solutions could be:
- Talk with teachers about the learning procedure and teaching method.
- Remember to take fully advantage of the SMALLab room while designing the game.
- Design specific questionnaires and conduct accurate play-tests.