Developing Art Style

The story and experience discussions are wrapping up, having reached a point where asset lists can be handed off for rendering and interpertation.

Above and to the left are images depicting a visitor’s experience visiting the tower and navigating the Fairy World with the Galacatascope. The lighting in the physical space changes to create more atmosphere, and if we are able to integrate directional lights beside the camera, to pin-point the child’s actual star on the walls of the tower. Ketherine created these incredible images that convey the magic of being able to peek into the Star Fairy’s world.

From the list of assets we would like to see in the world, we narrowed our focus down to two major items to show at halves: the field of stargazing mice and the pirate ship that takes off and sails around the sky. Hye Mi has been playing with different styles and finishes for the artwork. After discussions on what is appropriate, what will fit with our skill set and planned animation style, we’re heading in the direction of a psuedo-papercut style.

Here at the bottom is the first of many simple test animations, to plan the style of motion. This 10-second AfterEffects animation done by Rebecca was thrown together in a few minutes in order to very quickly to convey to the team what kind of movemenet we will be working with. The joined pieces making simple, small changes create a storybook-like charm.

In order to be seen on the iPad, the final animations will be done with moving, textured cards, assembled and animated in a 3D-package.

Click on the image to see the .wmv file.

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