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At the beginning of the semester the team decided that the experience had to accomplish the following goals: it must educate the user on the scientific facts in an engaging manner and it must help them empathize with the sailors who served on the boat.

We proposed to achieve this by installing in each room a touch-screen kiosk with its own set of surround speaker to create a sense of how it was to serve in the submarine when it was in service. The stories, audio, visuals and facts on the kiosk revolve the room in which it is set. And in the aft torpedo room a more traditional museum experience would be created by playing the interviews of Requin veterans retelling their experiences in their own words.

 

The images on the right are what you might see on the touchscreen kiosks on USS Requin.
 


At this point, we must mention that the ETC stresses on deliverability within a fixed budget under a fixed time period usually a semester or roughly 4 months. That means research, client pitch, design, content generation, user testing and successful on-site installation must be finished on schedule by the end of a semester! The following images hopefully will give you a glimpse of how our team went ahead to create this experience.
  Left: Meeting the client on the submarine
  Left: From the start, the team attempted to address the concerns of the client such as suitability of content over different demographics and navigation and flow control of visitors in a very tight and narrow space.
  Left: Due to the severe space constraints, obtaining the right equipment and mounting and testing them on site became our prime concern. We were fortunate though that the fabrication-shop people at the CSC were available and their expertise made our jobs easier!
  Left: Our project room. As you can see space constraints weren't just on the submarine!
  Left: Extensive user testing as done for different age groups. Thus, the interface and content went through many iterations.
  Left: Client approval and fact verification.
  Left: Visualizing to see if the kiosk wouldn't be aesthetically jarring.