Week 14 – Soft Opening

After making changes based on our Playtest Day feedback, we felt we were very close to having a complete, final product for Softs.  However, we also understood that our game and our goals were still a little confusing, so we also spent some time putting together a presentation that would hopefully make it clearer.  As it turned […]

Week 12 and 13 – Playtest Day and Beyond

Between week 11 and 12 was playtest day.  Going into it, we had two main things we were testing for: Are our metaphors making an emotional impact, and are players making the connection to disasters.  After testing, it seemed like the answer to both was “no”, however through the process we learned a ton about where […]

Week 11 – A Brief Recap

So up through Week 10, our blog posts have been “Producer Reflections”.  This is because our client, the CMU Human Computer Interaction Institute, wanted specific information on our process and our thoughts about the project.  Hopefully this has been helpful to them, but now I’d like to take some time to give a more general overview […]

Producer Reflection – Week 9 and 10

Week 9 was rather uneventful, given that the majority of our team was away at SXSW and GDC.  Those that remained at the ETC continued working on adding additional gameplay features and finalized our build for Halves.  Fortunately, we had finished the majority of the presentation before we broke for Spring Break, so we were ready to […]